The focal point of this environment is a semi-constructed Mech that our Cyberpunk mechanic character is working on. I knew that I wanted to take this into 3D and do a paintover, based on the same methods that Peter Konig and Adam Baker utilise.
I had my Mech design, with a variety of different materials that I wanted to render, and I wanted to tackle these using a combination of 2D and 3D.
So here is the base model of the mech with the stomach covering plate removed to show the inner ‘organs’.
I discovered that Keyshot had a function whereby I could assign materials to specific subtools, so I had a ‘cover plate’ section that went over the stomach, which was it’s own subtool and had a glass material assigned to it. Everything else was a combination of matte/gloss metals with colours that matched the scheme of the room.
I then took it into photoshop and used a photo of a leather jacket warped and stretched over the torso to give it the final ‘material’ layer, including a corset type fitting on the back.
I also looked at the possibility of creating a custom HDRI sphere for the correct reflections in the scene, but it came down to a timing issue, and so the lighting I just painted on based on my room colours. As it’s only a concept, and the lighting is not hugely complex within this scene, I think I got away with it.