Pascal Blanché is a Senior Art Director at Ubisoft Montreal, his personal 3D work is pretty striking for its rich vibrancy of colours and materials.
In a lot of his work he discusses experimentations with shaders and has a lot of very dynamic usage of colour. In a 2015 interview with 3Dtotal magazine he discusses his process, which is a combination of kitbashing, sculpting and playing with shaders.
I decided to have a quick go at something similar, and kitbashed together a fox skull (from public domain 3D scan data), as well as some ‘splash’ brushes from BadKing and started pushing shapes around in ZBrush. I then imported to Keyshot and played around with material settings.
Although not as bold as Pascal in terms of vibrancy of colour choices, this was my first time playing outside of default materials within keyshot and tinkering with settings, and I feel that I can afford to be more experimental in the future.